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A Cold Day In The Inferno

A Cold Day in the Inferno

A Cold Day in the Inferno

I constructed the 2-D Side scrolling game by implementing Adobe Photoshop in order to design the 2D pixelated concepts for the characters, animation, and level environments. Then, I apply the 2D pixelated illustrations onto the software program Unreal Engine 4 which allow me to code, and test the character collision damage within the gameplay.

The Nightmare

The Nightmare

The Nightmare

I was involved to create a 3-D Third Person adventure game and organized the 3-D models for gameplay environment. This project also required consistent level designs that can allow the character to properly move through the platforms. Needed to access the royalty free 3-D models to develop the technical skills for utilizing 3-D model reactions within gameplay.

VOID

 
First Level

This was a team project which involved implementing the JavaScript software, “Processing”, to develop an interactive 2-D Side Scrolling game. I was involved to coordinate with the team in order to make sure there was fair participation while coding the obstacles’ movements, and boss battle.

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Credit goes to Arlyn Elopre for creating the interface, and background music. Credit goes to Jelani Kennedy for organizing the backgrounds and level transitions.

Deep Space

 
Gameplay_1.png

I constructed an endless runner game which allowed me to continue developing technical skills to experiment different control modules, character damage collision, and scores rewards with Unreal Engine. 

 
 

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