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A Cold Day In The Inferno

A Cold Day in the Inferno

A Cold Day in the Inferno

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I constructed the 2-D Side scrolling game by implementing Adobe Photoshop in order to design the 2D pixelated concepts for the characters, animation, and level environments. Then, I apply the 2D pixelated illustrations onto the software program Unreal Engine 4 which allow me to code, and test the character collision damage within the gameplay.

The Nightmare

The Nightmare

The Nightmare

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I was involved to create a 3-D Third Person adventure game and organized the 3-D models for gameplay environment. This project also required consistent level designs that can allow the character to properly move through the platforms. Needed to access the royalty free 3-D models to develop the technical skills for utilizing 3-D model reactions within gameplay.

VOID

 
First Level

This was a team project which involved implementing the JavaScript software, “Processing”, to develop an interactive 2-D Side Scrolling game. I was involved to coordinate with the team in order to make sure there was fair participation while coding the obstacles’ movements, and boss battle.

Credit goes to Arlyn Elopre for creating the interface, and background music. Credit goes to Jelani Kennedy for organizing the backgrounds and level transitions.

Deep Space

 
Gameplay_1.png

I constructed an endless runner game which allowed me to continue developing technical skills to experiment different control modules, character damage collision, and scores rewards with Unreal Engine. 

 
 
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