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Health Damage and Increase

Health Damage and Increase

Health Damage and Increase

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Practice demonstration to code the health damage collision whenever the interactive character gets hit by any artificial intelligent obstacles or enemies. This also involved coding a collectable item to increase the interactive character's health. These were the beginning steps to build obstacles and design a challenging game environment.

First Person

First Person

First Person

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Organize the 3-D level shapes to design the level environments with Unreal Engine. I also had rearrange the character’s camera view in order to test the gameplay functions within the first-person perspective.

Barrel Collision Movement

Barrel Collision Movement

Barrel Collision Movement

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When utilizing the object’s collision movement I first had to learn on applying the visual images that relate to the skin tone of the 3-D Barrel model. Then, leverage Unreal Engine’s Blueprint software to test the object’s collision movement as an additional technical experience.

Void Prototype

 
Void (Rough Version)

Void (Rough Version)

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The original content of the game, however it was missing several different elements. After receiving peer feedback, I later resigned the level backgrounds, user interface, and the main interactive ship to reduce distractions while keeping the art style consistent

 
 

Endless Runner Prototype

Deep Space Rough Version

Deep Space Rough Version

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The endless runner project was in a work in progress, and needed updates. Which involves reorganizing the levels to prevent glitches and establishing a user interface. This will allow the game to be published online. 

 
 
 

Custom Interactive Character

Custom Character

Custom Character

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Viewed an YouTube educational course to technically develop a simple 3-D model and walk animation in Blender. Then, properly imported the models and animations within Unreal Engine to develop a custom made interactive character.

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